> For the complete documentation index, see [llms.txt](https://arcade2bit.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://arcade2bit.gitbook.io/untitled/tokenomics/token-economy/ano.md).

# ANO

ANO is designed as a transitional tool to help Web2 games effectively transition to Web3. Each ANO represents a share in the revenue generated by a specific game and is minted separately for each game.

After localizing a game for a specific country market and conducting a market test (OBT), we promote the game with local game NFT marketplaces and mint and sell ANO. Players and potential investors who see promise in the game's market performance can purchase ANO in anticipation of future game success.

We expect future games to generate revenue, which we will distribute to ANO holders on a monthly basis. Given that these are already market-proven games, we anticipate significant sales and a corresponding rise in the price of ANO.

The revenue breakdown is as follows: ARCADE2BIT retains 10%, the game company receives 50%, and NFT holders get 40%.

As each game's user base grows, sales are likely to increase, which could further boost the market price of ANO. If ANO sales don't meet the initial target quantity, the revenue allocated to each NFT is carried over, increasing the value of ANO and potentially accelerating sales.

The revenue shared between the game company and the ARCADE2BIT team (50:50) is primarily used to cover the initial marketing costs of the game.

However, since ARCADE2BIT cooperates with local partners in each country's market, we can issue tokens based on the requests of cooperating NFT marketplaces.


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